Wednesday, June 13, 2012

What I'd like to see in a game system...

I was reading a random blog a few minutes ago called Dungeons and Dragons (which hasn't been updated since August of 2010), and something struck me. I've liked role-playing for the last few years, but there's always been this nagging itch that's been bugging me. Thanks to a few choice words on that blog, I finally pinned it down... 

Take your typical fantasy game (heck, any RPG), and characters start either as a normal person, or as someone already a cut above the rest. Either way, chances are that if they get into a scuffle with a group of thugs, those PCs will prevail.  If they got into a fight with a large dragon, they'd surely perish.

Fast forward a few or more adventures, and our heroes have grown in skill and power (simply from the experience of going on adventures).  When the group gets into a fight with a group of thugs, the floor is thus mopped by them in a single round.  Should they face that dragon again, they will now have the skills to prevail in a glorious battle.

So, what's my problem?

My problem, then, is that after those heroes take down that fierce dragon (in what should be nothing but all manners of heroics), they will now walk the streets as tough as a fierce dragon.  No matter the city, region, or kingdom, those heroes will walk the streets knowing that it will take two fierce dragons to bring them down.

Villager: "Hey gnome... Mr. Higgins Thunderbottom sir, would you and your group of mighty heroes like to go across the valley to take care of a little zombie infestation?  Us common folk, town guards, and kingdom's soldiers haven't a chance, but you guys should have no problem."

Higgins Thunderbottom, the gnome adventurer:  "Yeah, sure.  No problem.  First let me slap the king for being a scared little bitch.  Hey, I can do that because I'm 20th level... as if his elite guards could stop me."

If I had a problem with role-playing games, that would be it.

What I'd like to see in a game is for the heroes' heroics to escalate as the need arises.  For instance, when beginning heroes get into a fight with some thugs, maybe it's skill vs. skill (where either side could fall).  If the thugs are actually scary-ass zombies, perhaps the zombies' skill is still comparable to the heroes, but now the heroes get Tier 1 Heroic Points.  These allow for bonuses to rolls, or perhaps they unlock abilities not normally available.

Now let's throw a fierce dragon into the mix, making the encounter almost impossible for normal folk.  Let's give the heroes some Tier 3 Heroic Points, which are more powerful than Tier 1.  It's not really the power of the heroes that's increasing, it's that special thing that the heroes can pull off in the face of extreme situations, you know, situations that call for heroes.

I know what you're thinking... "Well that doesn't change their ability to kick ass any time they want."

Sure it does, because those Tier Heroic Points do not belong to the PCs; they are handed out by the GM as he sees fit.  The players face a dragon that's terrorizing the area, the GM hands out Tier 3 Heroic Points.  The players confront some town thugs, that's Tier 1 Heroic Points.  The 20th level gnome decides to slap the King?  That's NO points.

It's not about how tough the player characters are, it's about what kind of heroics they can pull out of their ass when needed most.

Is there a game like this already?

Thursday, May 20, 2010

What to do?

I've only been gaming for a couple of years, and I've only played some of the more common games. It's been a lot of fun as a player, as I have been blessed with a great GM and fellow players.

Now, I've never really run a game before, but I think I'm starting to get the itch. I don't know if I want to run an adventure, campaign, or maybe just a one-shot. In any case, I think it would be fun to have everyone come over, for me to provide snacks, maybe dinner, set up a table, and host a game night. It would be even more fun if everyone were coming over to my place because of a game that I was running.

Now that I think about it, perhaps I should take it slow. I think I might like to try out a one-shot. I'm wondering, though, what game should it be? We're playing 4e right now, so I don't want to do that. We've played Star Wars D6 and Savage Worlds, too, so I think those are out. I don't know, I think I'd like to run a game, for one night, that is a little bit "out there." One that's rules-lite and easy for everyone to get into.

Anybody have any suggestions?

Thanks for reading!

Check out STUFFER SHACK, where I contribute to the Next Level Gaming column!

Monday, May 17, 2010

Flying Mounts, Really?

I've only been gaming for a couple of years, but so far it's been a blast.  Most of the games I've done involve fantasy, and I'm cool with that.  With all of my characters in all the games I've played, we usually start out on foot, and then progress to horses.  It didn't really matter what we were playing; warhorses were usually our top mounts.

Now, with 4e, it seems that as you level, you get to ride beasts other than horses.  I think that's great, I think that's totally cool.  And, the rules for it are pretty fluid, too.  It's cool when your horse moves 10, or your wolf moves 8, and they each have their own special abilities. 

My question is this: Has anyone really tested out flying mounts?  I mean, I know there are flying mounts in the book, and flying rules in the DMG, and revised flying rules... I'm just wondering how it's gone in other peoples' games.  We haven't come across any flying mounts, and the DM isn't too keen on them.

So, what's up?  Does it work?  Should my dwarf-sized hobbit go after that Griffon?

Thanks for reading!

Check out STUFFER SHACK, where I contribute to the Next Level Gaming column!

Friday, May 7, 2010

Awesome! Or am I behind the times?

So, one of the things that has bothered me about D&D 4E for a long time was the inability for small characters to ride mounts of medium size.  The rule in the DMG says, "Your mount must be larger than you, and no smaller than Large size."  Since my group is not so keen on using house-rules, my halfling character has been riding a mule (still large sized) for quite a while.  I've wanted to ride a wolf or dog or boar (or something) for a while, but the rules prevented this.

Low and behold I stumble across the errata (my group doesn't usually look into eratta) and what do I find?  The errata says to ditch the "and no smaller than Large size." limitation.  Woo hoo!

Guess what I'm getting?

I'm curious, am I way behind the times?  Has this rule been changed recently, or way back when?

Check out STUFFER SHACK, where I contribute to the Next Level Gaming column!

Monday, April 26, 2010

I Love Twilight, But Please No RPG


I'm sure there are movies and TV shows out there that have successfully converted to a role-playing game. Twilight should not be one of them. Serenity did a good job, but I'm not sure about Buffy. I also don't know how Stargate SG-1 is doing as a role-playing game. What I do know is that Twilight would just not work.

Most RPGs circle the field of action and rewards. Twilight is too focused on falling in love. I don't know about you, but that gets a little creepy when role-playing it out at the table (either with another player or GM). Besides that, it's too hard to focus your game in a direction other than what the movie takes.

One more thing: I love reading about Twilight, sitting in my comfy chair with my cat in my lap, purring. I love watching the movies with my fatty popcorn, while snuggled in my pajamas on the couch. It's one of those things that takes me to my happy place. Don't saturate that with an RPG, one that I would reluctantly buy just to get more of a fix - and then ultimately be disappointed.

Sorry, this isn't meant to be some deep, intellectual musing of the relationship between movies and RPGs, it's just the random thought of the day for me. And yes, I think Ashley Greene (Alice) is beautiful - she would almost make me venture to the other side. :)

Thanks for reading!

Check out STUFFER SHACK, where I contribute to the Next Level Gaming column!

I'm So Excited!

I've been a gamer for a few years, and have grown to love the roleplaying hobby. I've always wanted to have a website, but I am soooo not into computers (actually, computers just hate me). So when I saw an opportunity to write for a new blog (stuffershack.com), I took it. Tourq's been really cool, and I can't wait to start posting over there. That's what got me to start this blog. A friend helped set it up for me, and I'm ready to go (I'm sure I'll ruin the internet by managing this website, though).

At the Stuffer Shack, I'll be posting my thoughts about how to take gaming to the next level. Over here, I'll just be posting my thoughts on gaming in general, about other articles from other sites (that I think are a good read), and maybe a few pictures that I like.

Thanks for reading!

Charisma